Key Technical Mechanics
CSS Grid Engine: The core of the canvas is
display: grid. By usinggrid-template-columns: repeat(n, 1fr), we create a perfectly proportional grid regardless of how many columns the user chooses.Continuous Painting: To simulate a "brush," we track a global
isDrawingboolean. Whenmousedowntriggers on a cell, it sets the boolean to true; as the mouse enters other cells (mouseover), they check that boolean to decide whether to apply the color.The Export Pipeline: Since the grid is made of HTML
<div>elements, we can't "save" it as an image directly. We recreate the artwork on a hidden<canvas>element. We loop through every div, read its background color, and draw a corresponding square onto the canvas context usingctx.fillRect().
Designing Pixel Art Effectively
When creating pixel art, remember these three core concepts:
Resolution: Small grids ($16 \times 16$ or $32 \times 32$) are better for icons and character sprites, while larger grids allow for more complex shading.
Palette Control: Limiting your colors often leads to a more cohesive "retro" look.
Anti-aliasing (Manual): In pixel art, you don't have automatic blurring. To soften an edge, you manually place a pixel of an intermediate color between two high-contrast areas.
Pixel Art Maker
Create, paint, and export your 8-bit masterpieces.